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RAVENFALLSURVIVE THE FALL.
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SERVER UPDATES

RAVENFALL CHANGELOG.

Major player-facing changes and launch information.

ECONOMY & MMG BALANCE TRIAL

A whole-economy price rebalance has been prepared for testing across RavenFall's traders, including the Supply Outpost. The aim is to make starter food, basic equipment and supplies more accessible while preserving the value of boss, saferoom, KOTH and airdrop progression. This is a trial configuration: individual prices and live deployment are not yet confirmed in-game.

MMG clothing, armour, backpacks and accessories have been included in the trader categories, alongside MMG storage and building-related items. A separate, modest reduction to future MMG world-gear spawn targets has also been prepared; existing spawned items will not disappear immediately.

Planned circuit-board purchase prices: MK1 15,000, MK2 30,000, MK3 50,000. The Golf MK1's listed base price is 25,000; its complete in-game purchase cost may include fitted parts. The solar panel kit remains at 25,000 pending a final pricing decision.

These changes are marked as a trial until server installation and gameplay checks are confirmed. Please report any unexpected trader prices, missing MMG stock or excessive world spawns on Discord.

RULES CLARIFIED

The full Ravenfall rules are now published on the website, including open-world loot, vehicle theft, secured-base property, raid conduct, Safe City protection, griefing, combat logging and trader-area behaviour.

TRADERS & STARTER VEHICLE

Trader coverage expanded for obtainable modded loot, including missing weapons, MMG equipment and collectibles. High-end progression gear, explosives and rare collectibles remain sell-only so earned loot has cash value without bypassing progression. The Golf MK1 has also been reduced to 25,000 buy / 7,500 sell as Ravenfall’s cheap starter car.

PROGRESSION & LOOT BALANCE

KOTH rewards rebalanced to reduce high-end weapon, armour and explosive saturation. Collectibles have been integrated into controlled world loot, with rarer pieces pushed toward higher-risk tiers. Server restart information is now published in Amsterdam time (CET/CEST).

RAVENFALL LAUNCH

Fresh server launch on Deer Isle with Ravenfall progression, bosses, single-use keycards, colour-tier saferooms, KOTH, tiered airdrops, traders, vehicles, mutants and Oil Rig endgame.

AIRDROP BALANCE

Weapon frequency reduced across weapon-bearing airdrop tiers while preserving value through ammunition, magazines, attachments, equipment and other tier-appropriate rewards.

EXPANSION HUMAN AI DISABLED

Roaming Expansion human AI patrol spawning disabled. Ravenfall bosses, mutants and normal infected remain part of the server.

FIRST RAID WEEKEND

First scheduled bi-weekly raid weekend: Saturday 12:00 to Sunday 22:00 Amsterdam time. Check Discord for the current announcement before raiding.